The eyes of ara photographs8/15/2023 I could very easily imagine escape room fans getting quite frustrated at solving one of these challenging puzzles, only to be rewarded with an item that is optional to acquire. Many of them involve solving puzzle sets that are much, much harder than the main puzzle pathway. There are a lot of these items, however they serve no greater purpose in progressing. For others however (and especially if you have a non-performant PC running the game, where the graphics can cause certain items to blend in with the background), search fatigue can set in quickly.Īnother thing to mention, are the “bonus” items that can be collected throughout the game. If you like searching for items in escape rooms and other puzzle-based games this might be heaven for you. Not the shooty-zombie bits of those games, but the stop-and-think, work-this-connundrum-out parts.ĭespite the solid range of puzzles presented however, there is a lot of searching involved. There are a wide range of puzzles and again, the style of them hark back to games like Myst and even the earlier games of the Resident Evil series. It’s a really meaty experience for anyone wanting their solving itch scratched. I had the same desktop background on my Windows 95! A Puzzling Affair! I found myself often not willing to read anything thoroughly that wasn’t pertinent to solving any of the puzzles. There is a narrative which progresses as you pick up books and diaries throughout the game, but its entirely static ie: words on a page which don’t bring anything story-based, convincingly to life. I don’t know if I was all that immersed however. Visually, the games aesthetics are not anything ground-breaking, but everything serves their purpose well be it a secret passage or a mechanism that signifies a puzzle solved. I also found myself being drawn to the SFX – clicking on walls, doors and other materials rewarded you with some satisfying foley. The music places itself more towards the historical thematics of the castle, and from time to time, the score would transcend me back to the 1998 PS1 game Medievil both having similar musical textures and arrangements. The theming of the game is very much on point (sorry, poor pun) and is idiomatic to the times of the mid 1990s right down to the bulky computers and tacky futuristic elements like simple LCD graphics screens. The fact that this entire game was developed by one person absolutely blows my mind. The first thing that needs to be mentioned, is that the developer, 100 Stones Interactive is just one person – an Australian games industry veteran called Ben Droste. Of course, as expected, it is not going to be as simple as shutting off a switch and picking up your paycheck! It involves, you a radio technician assigned to shut down the dominant broadcast coming from the castle you arrive at via boat in the opening of the game. The Eyes of Ara is a point-and-click game that harks back to the mid 1990s, influenced by games such as Myst, Broken Sword and Medievil. Well if so, this point-and-click game might just be for you. Solve elaborate puzzles, locate lost treasures, and unravel an ancient mystery.ĭo you yearn to relive the mid 90s? Check ✅ĭoes a plethora of puzzles and secret passages get you giddy? Check ✅ Explore a vast and ancient castle riddled with secret vaults and hidden rooms. Become enthralled in a stunning Adventure-Puzzle game set in a gorgeous 3D environment. The Eyes of Ara Review | The Eyes of Ara invites you to escape to another place.
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